Hupe Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This western man wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His clothes are grease stained in places. He wears a feathered hat to hide his balding. His eyes, though not visible through his cowl, are amber.
Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Hupe was born on a far western mountains where he grew up under the tutelage of his father, an expert Miner. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Gnoll, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Chrysoberyl (140 gp). 1 Minor magic item.
Orsik Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He has no hair. He wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born on a small isolated farm. He moved from fad to fad and when he turned 15 he discovered painting. He got away from his former life and has fallen to alcoholism.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Entrepeneur, Artistic. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Bather
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 9)
Armor Class 11
Hit Points 60 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1700 gp. Black pearl (600 gp). Lapis lazuli (5 gp). Malachite (5 gp). Chrysoprase (30 gp).
Roondar Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a black and green handkerchief worn on his left side. His red hair is braided into rings. His eyes are brown and catlike.
Personality: Prone to second guessing himself, he comes off as nervous. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born at the edge of vast mountains. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy, Antagonistic. Bonds: Nature, Adventurer, Criminal record. Occupation: Navigator
Voice: Scottish accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 77 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 600 gp. Moonstone (50 gp). Amethyst (140 gp). Star rose quartz (50 gp). Violet garnet (1400 gp). Moonstone (50 gp). Rich purple corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dazzazn Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He is bristling with hidden weapons, mostly longswords and shortbows. His crest is white, silky, and of moderate length. His skin is flawless and his red eyes scan people very quickly.
Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Dazzazn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dazzazn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Shy, Addict. Bonds: Attractive, Criminal record. Occupation: Soapmaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
Possessions: 900 pp. Tourmaline (50 gp). Bloodstone (80 gp). Tiger eye turquoise (14 gp). Banded agate (14 gp). Peridot (80 gp). Lapis lazuli (14 gp). Eye agate (14 gp). Aquamarine (900 gp). Coral (50 gp). Rhodochrosite (14 gp). Rhodochrosite (14 gp). Golden yellow topaz (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nadarr Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of strength around his neck, and a mace on his belt. His brass crest is knotted and matted. His fierce gold eyes like to dwell on things.
Personality: Eccentric and domineering, Nadarr will drive conversation. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the south. His mother was a soldier and died while he was still young. Nadarr was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Military, Poor. Occupation: Laborer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!