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Advanced [show]


Pandjed Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an entirely grey suit with white socks and a vest with buckled shoes. His brass crest is knotted and matted. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well.

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Rich, Family. Occupation: Doctor

Voice: Speaks like tongue is numb

Attributes [hide]

Pandjed Qyxpahrgh, Male Dragonborn Warlock 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 100 sp.


Social Check DCs


Anverth Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his nunchaku. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Anverth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anverth is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. Anverth was born on a far southern island where he grew up under the tutelage of his father, an expert Body Guard. He left for the south, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice. Flaws: Insomniac. Bonds: Immigrant. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Anverth Lingenhall, Male Gnome Fighter 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Goblin, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 500 gp.


Social Check DCs


Koeth Liadon, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Soapmaker does. His silver hair is cut short. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Koeth grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Koeth took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Koeth never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To be a Cook again; and further expansion of business

Ideals: Disciplined. Bonds: Job, In love, Adventurer, Nature. Occupation: Soapmaker

Voice: Creaky witch voice

Attributes [hide]

Koeth Liadon, Male Elf Wizard 1
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)17 (+3) 9 (-1)15 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Giant, Aquan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 200 sp. 1 Chain shirt.


Social Check DCs


Kellen Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His hair is white, silky, and of moderate length. His green eyes peer out from beneath his top white hat.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Mundane, Insane. Bonds: Rich, Slave, Attractive. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Kellen Reese, Male Gnome Warrior 13
Small (3'5") Gnome, True Neutral (CR 13)
Armor Class 11
Hit Points 97 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)12 (+1) 17 (+3)13 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +5

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Altho Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his white hair. This hazel eyed easterner is not easily forgotten.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Miller, who enjoyed hunting, Altho was taken on many hunting expeditions. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Altho Wildheart, Male Halfling Commoner 7
Small (3'2") Halfling, True Neutral (CR 7)
Armor Class 15
Hit Points 25 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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