Lone Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tight fitting white shirt and pants. His red fur is heavily combed to the left. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born at the edge of vast forest. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Ugly, Emotional. Bonds: Poor, Family, Nature. Occupation: Seamstress
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 60 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Halfling, Orc, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Fallond Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a violet tunic with brown highlights, and long violet pants that bunch up around his shoes. He has done his best to style his chestnut hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by drow. Fallond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Enemies, Rich, Religious. Occupation: Marshal
Voice: Spanish accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 98 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp.
Shifting In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tattered old clothes. His beige fur is heavily combed to the right. His eyes are likewise copper.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the east; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eiravel Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is chestnut and curly. His eyes are likewise blue. His teeth are white and perfect.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: He was born in the north, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Sculptor.
Motivation: Wants to open a new tavern.
Ideals: Pacifist. Bonds: Attractive, Criminal record, Immigrant, Job. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Aquan, Abyssal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Radomir Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears baggy pastel pantaloons and a brown scarf. He has a chestnut handlebar mustache and slicked back chestnut hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a great chef.
History: Born in the east to a Merchant, Radomir learned a great deal about his father's area of expertise. He moved out west to avoid the crime he committed. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Passionate, Gifted. Bonds: Job, Criminal record. Occupation: Merchant
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 24 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
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