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Advanced [show]


Spring In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He sports violet clothing, slightly heavier than average wear. His fur is gray and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: Wants to have a good time and be beloved; and wants his loneliness to end

Ideals: Optimist, Philantrophist. Bonds: Attractive, Nature. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Spring In Woods, Male Tabaxi Rogue 6
Medium (5'0") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)10 (+0) 12 (+1)17 (+3)
Skills Persuasion +6, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Azurite (11 gp). Red spinel (100 gp). Red spinel (100 gp). Brown-green garnet (100 gp).


Social Check DCs


Beloril Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and has a large blue mantle and cape that has been intricately interwoven into his green robe. His left leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He has gleaming, smiling blue eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Someone believes him a fraud; and to unite with his brother

Ideals: Optimist, Gifted. Bonds: Enemies, Family. Occupation: Banker

Voice: American accent

Attributes [hide]

Beloril Lutgehr, Male Dwarf Bard 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 58 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Intimidation +7, Nature +6
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 2000 gp.


Social Check DCs


Halimath Ariessus, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'9" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a top hat to cover his moderate length blonde hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.

History: He was raised in a island tribe. His mother was a mechanic, and taught him how to fix just about anything. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets.

Ideals: Entrepeneur, Persistence. Bonds: Attractive, Guardian, Nature. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Halimath Ariessus, Male Elf Ranger 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp.


Social Check DCs


Burgell Nackle, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown trousers with violet and white striped suspenders. He wears various colorful collared shirts. His long black hair reaches down to his waist. His eyes are likewise amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a Courier, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A strong sense of loyalty to Gnomish people; and to reunite with his old friends

Flaws: Antagonistic, Racist. Bonds: Adventurer, Poor, Criminal record. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Burgell Nackle, Male Gnome Sorcerer 8
Small (3'4") Gnome, True Neutral (CR 8)
Armor Class 11
Hit Points 44 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 110 pp.


Social Check DCs


Caeldrim Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His brown hair is matted, messy, and big. His gray eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Mundane, Disease. Bonds: Rich. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Caeldrim Teinithra, Male Elf Fighter 4
Medium (4'7") Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)14 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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