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NPC Generator

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Advanced [show]


Ralf Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears green painted combat armor at almost all times. His tied-back hair is white. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Immigrant. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Ralf Hanali, Male Half-Elf Fighter 5
Medium (5'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 11 (+0)18 (+4)
Skills Intimidation +7, Performance +7
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40 pp. Silver chalice with lapis lazuli gems (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


Zepar Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. His hair is cut close to his head. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the east. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Banker

Voice: Hissing voice

Attributes [hide]

Zepar Rescue, Male Tiefling Cleric 1
Medium (6'7") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)14 (+2) 8 (-1)15 (+2)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Trym Petrie, Male Half-Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a yellow armored body suit, with a simple white line shooting up and back down. His chestnut hair is greasy and uncared for. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Trym's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich. Occupation: Mayor

Voice: Smoker's lung

Attributes [hide]

Trym Petrie, Male Half-Elf Bard 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)8 (-1) 16 (+3)19 (+4)
Skills Persuasion +7, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Nalral Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" southern man, he wears a tight fitting green shirt and pants. His hair is chestnut and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Nalral hails from a village terrorized by drow. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Architect soon after.

Motivation: He is a bit of a kleptomaniac; and someone believes him a fraud

Flaws: Cynical. Bonds: Family, Enemies, Job, Criminal record. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Nalral Ungart, Male Dwarf Rogue 12
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 100 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)17 (+3) 16 (+3)9 (-1)
Skills Arcana +7, Investigation +7
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Draconic, Druidic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 400 pp. Black star sapphire (1300 gp).


Social Check DCs


Korfel Eathalena, Male Elf [Permalink]

Personal [hide]

Description: This man wears an entirely grey suit with blue socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized topaz on his right hand. His silver hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a mountains tribe. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Justice. Flaws: Insane, Shy. Bonds: Rich, Nature. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Korfel Eathalena, Male Elf Sorcerer 2
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Athletics +1, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 230 gp. 1 Climber’s kit.


Social Check DCs

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