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NPC Generator

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Advanced [show]


Uthemar Hungate, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and red robe with the hood down. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. With bright silver hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Professionalism. Flaws: Ugly. Bonds: Religious. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Uthemar Hungate, Male Half-Elf Druid 6
Medium (5'3") Half-Elf, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)11 (+0) 12 (+1)16 (+3)
Skills Investigation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 500 gp. Tiger eye turquoise (7 gp). Moonstone (50 gp).


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. He has styled his golden hair well, parting it to the right. His gray eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Opinionated. Flaws: Shy. Bonds: Rich, Mentor, Family. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Charles Gracey, Male Human Warrior 2
Medium (6'5") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Trey Braxton, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. His hair, while still mostly auburn, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with a spirit at a very young age, Trey has worked very hard to control his curse. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Job, Poor. Occupation: Detective

Voice: Soft and melodious

Attributes [hide]

Trey Braxton, Male Human Wizard 2
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Star rose quartz (20 gp).


Social Check DCs


Darrak Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is auburn. His eyes, though not visible through his cowl, are amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Darrak Morigak, Male Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)14 (+2) 13 (+1)7 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Burgell Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long black hair kept up in a rat tail. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Justice. Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Burgell Shadowcloak, Male Gnome Sorcerer 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp.


Social Check DCs

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