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NPC Generator

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Advanced [show]


Theren Netyoive, Male Elf [Permalink]

Personal [hide]

Description: A 5'1" western man, he prefers to wear pastel clothing when he does not wear armor. His head has been shaved. His gray eyes peer out from beneath his wide-brimmed pastel hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich western family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Slave. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Theren Netyoive, Male Elf Expert 1
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)15 (+2) 11 (+0)18 (+4)
Skills Animal Handling +2, Performance +6
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 50 gp.


Social Check DCs


Ahrim Bright, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are red.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Herbalist business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ahrim took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Flaws: Disease, Depressed. Bonds: Rich, Job, Nature. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Ahrim Bright, Male Tiefling Aristocrat 4
Medium (5'7") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 15 (+2)20 (+5)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Quick Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a violet and green handkerchief worn on his left side. His deerstalker hat is riddled with cuts and holes. His eyes are amber and beady.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Barkeep, his father struggled to pay the bills. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Some 4 years later his spouse died after the birth of his son. Heartbroken, Quick never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To be a Barkeep again; and wishes to resurrect an old love

Flaws: Ugly. Bonds: Criminal record, In love, Poor, Family, Job. Occupation: Soapmaker

Voice: Creaky witch voice

Attributes [hide]

Quick Of Passion, Male Tabaxi Wizard 10
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 40 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +8, Persuasion +7
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Celestial
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Solomon Spaulding, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. This brown eyed southerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of southern immigrants he idolized his father. His first spouse was a Ploughman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and to protect his home

Flaws: Ugly. Bonds: Poor, Immigrant, Guardian, Family. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Solomon Spaulding, Male Human Warrior 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 14
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)14 (+2) 18 (+4)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 700 gp. A necklace of small pink pearls (1000 gp).


Social Check DCs


Faran Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by sweets. His head has been shaved. He has gleaming, smiling brown eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: He is a Hag in disguise. Cursed with vampirism at a very young age, Faran has worked very hard to control his curse. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: To protect his home; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Adventurer, Job, Guardian. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Faran Porridgepot, Male Halfling Rogue 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)16 (+3) 15 (+2)12 (+1)
Skills Athletics +4, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Gnome, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +5

Possessions: 200 gp.


Social Check DCs

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