Gimurt Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his auburn hair to look like a famous performer. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.
History: Gifted from a young age, Gimurt studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Roofer job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Military. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 280 gp. Rhodochrosite (11 gp). Smoky quartz (50 gp). 1 Magnifying glass.
Nicor Gluttony, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a blue suit, red shirt, and white tie. He has dyed his greying red hair a little too much giving a sharp red color. His red eyes have a joyful gleam in them most of the time.
Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Masseuse father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 14
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Giant
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +5
Possessions: 2000 sp. Hematite (14 gp). Hematite (14 gp). Chalcedony (60 gp). Chalcedony (60 gp). Deep green spinel (90 gp).
Crampernap Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His silver hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.
History: Crampernap was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To be a Knight again.
Ideals: Athletic, Persistence. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Dilettante
Voice: Sleepy voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Gnoll, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
Possessions: Black pearl (400 gp). Fire opal (600 gp). Sard (80 gp). Moss agate (10 gp).
Therai Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely blue suit with black socks and a vest with buckled shoes. He wears his purple hair down. His thin eyebrows rest above his beady black eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying sister.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant, Nature. Occupation: Bounty Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 14)
Armor Class 12
Hit Points 63 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 1000 gp. Zircon (20 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp). Chrysoprase (20 gp). Alexandrite (500 gp). Jet (40 gp). Jasper (20 gp). Deep blue spinel (500 gp). Pink pearl (40 gp). Deep blue spinel (500 gp). Iolite (20 gp). 1 Medium magic item.
Frouse Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears violet painted combat armor at almost all times. His brown hair is cut short. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out east to avoid the crime he committed. After months of barely getting by, Frouse managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Bonds: Attractive, Adventurer, Rich, Criminal record. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 14)
Armor Class 15
Hit Points 100 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 500 pp. Violet garnet (1100 gp). Sard (30 gp). Emerald (700 gp). Chrysoprase (30 gp). Onyx (30 gp). Hematite (16 gp). Deep blue spinel (1100 gp). Fire opal (700 gp). Fiery yellow corundum (700 gp). Peridot (30 gp). Deep blue spinel (1100 gp). Deep blue spinel (1100 gp). Azurite (16 gp). Rich purple corundum (700 gp). Red garnet (90 gp). 1 Medium magic item.
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