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NPC Generator

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Advanced [show]


Art Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is typically in his Bather uniform. He has styled his lavender fur well, parting it to the left. This copper eyed westerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Bather.

Motivation: A deep hatred of dire rats; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Optimist. Bonds: Job, Enemies, Immigrant. Occupation: Bather

Voice: German accent

Attributes [hide]

Art Wind, Male Tabaxi Paladin 12
Medium (6'1") Tabaxi, Lawful Evil (CR 12)
Armor Class 12
Hit Points 87 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Religion +6, Stealth +6
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 200 pp.


Social Check DCs


Zook Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. His eyes are gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of a Mortician, who enjoyed hunting, Zook was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zook grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zook. He has dedicated himself to building a better trade route.

Motivation: Marry his sister to traveling adventurers; and he is a bit of a kleptomaniac

Ideals: Disciplined. Bonds: Criminal record, Nature, Adventurer, Family. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Zook Miggledy, Male Gnome Ranger 3
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)8 (-1) 16 (+3)13 (+1)
Skills Nature +1
Senses Passive Perception 13
Languages Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Chrysoberyl (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Stannor Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has a penchant for wearing a ring with an oversized emerald on his right hand. He wears a small hat to cover his moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Rich, Nature. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Stannor Bigheart, Male Halfling Wizard 3
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Dalgal Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is singed and shortened. This amber eyed easterner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Fighting, Athletic, Logical. Flaws: Ugly. Bonds: Has a crush. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Dalgal Caebrek, Male Dwarf Expert 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 45 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)18 (+4) 11 (+0)13 (+1)
Skills Intimidation +5, Religion +8
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Sylvan, Terran, Draconic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 100 pp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered and bejeweled glove (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Raymond Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is dressed in earthy colors with a brown and violet handkerchief worn on his right side. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Raymond hails from a village terrorized by orcs. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and revenge

Ideals: Athletic, Optimist, Gifted. Flaws: Impulsive. Bonds: In love, Enemies. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Raymond Sandoval, Male Half-Elf Bard 10
Medium (5'8") Half-Elf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 73 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +8, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: Jasper (40 gp). Deep green spinel (130 gp). Azurite (5 gp). Aquamarine (1300 gp). Carnelian (40 gp). Black pearl (1300 gp). Star ruby (800 gp). Rhodochrosite (5 gp).


Social Check DCs

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