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Advanced [show]


Lamlis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin grey vertical stripes and brown pants, and he perpetually has his bastard sword ready. His golden hair is heavily combed to the left. His eyes are amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great joy in being the best Cartwright in town.

History: His mother raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He struck the Cartwright job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lamlis Siannodel, Male Elf Fighter 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Peter Tenley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a worn and beaten armor. His golden hair is cut jaggedly and amateurishly. His skin is flawless and his violet eyes scan people very quickly.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.

History: Peter was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic, Gifted. Bonds: Attractive, Adventurer, Poor. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Peter Tenley, Male Human Barbarian 11
Medium (5'5") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 98 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)17 (+3) 16 (+3)13 (+1)
Skills Deception +5, Nature +7
Senses Passive Perception 13
Languages Common, Giant, Aquan, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 260 pp. Star rose quartz (30 gp). Obsidian (4 gp). Malachite (4 gp). Bloodstone (30 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Pickering, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, blue shirt, and grey tie. His white hair is slicked back into a classic pompadour. He has several tiny ruby earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Arnold was born in the north. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Persistence. Flaws: Disease, Forgetful. Bonds: Rich, Slave. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Arnold Pickering, Male Human Warrior 10
Medium (5'4") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 44 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Gimble Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze, and sports empty pouches on his belt. He wears his black hair up in a very large beehive style do. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Gimble Nopenstallen, Male Gnome Commoner 6
Small (3'3") Gnome, Lawful Good (CR 6)
Armor Class 14
Hit Points 44 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 19 (+4)13 (+1) 16 (+3)10 (+0)
Skills History +4, Insight +6
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Blue quartz (16 gp).


Social Check DCs


Kelter Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His moppish chestnut hair is in a traditional bowl cut. His fierce amber eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Kelter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and he wants nothing more than to rejoin the army

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Kelter Silvereyes, Male Halfling Barbarian 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)18 (+4) 14 (+2)14 (+2)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Dwarven, Infernal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 700 sp. Cloth of gold vestments (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp).


Social Check DCs

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