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Advanced [show]


Trym Alby, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Laborer

Voice: Dark and ominous

Attributes [hide]

Trym Alby, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. Freshwater pearl (9 gp). Freshwater pearl (9 gp).


Social Check DCs


Rimple Gummen, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light green in addition to tight pants. His long auburn hair reaches down to his waist. His gray eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with finding treasure.

History: Rimple was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rimple took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He left for the south, certain he would find work there.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic. Bonds: Attractive, Adventurer, Nature, Immigrant, Rich. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Rimple Gummen, Male Gnome Fighter 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Theobald Dalton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his green robe and has his nunchaku always slung over his shoulder and is in decent physical shape. His blonde hair is styled in orderly dreadlocks. His green eyes have a joyful gleam in them most of the time.

Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.

History: Theobald lived on a farm with his father, near the main road leading to a nearby town. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Depressed, Impulsive. Bonds: Family. Occupation: Hunter

Voice: Old thin voice

Attributes [hide]

Theobald Dalton, Male Human Barbarian 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Jebeddo Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Jebeddo studied abroad. After coming to the age of reason, Jebeddo took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jebeddo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Insane, Shy. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Jebeddo Horcusporcus, Male Gnome Monk 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)16 (+3) 11 (+0)8 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Giant, Goblin, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 16000 sp. Jade (110 gp). Obsidian (15 gp).


Social Check DCs


Ar-Pratu Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Ar-Pratu was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Ar-Pratu took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Ar-Pratu Sydney, Male Half-Orc Rogue 4
Medium (6'0") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Jasper (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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