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Advanced [show]


Veit Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a yellow and blue handkerchief worn on his left side. His black hair is singed and shortened. His green eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a small toy that he constantly fidgets with.

History: Veit lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has never given up on his dancing dream.

Motivation: Regain custody of his son; and he feels threatened by others

Ideals: Artistic. Flaws: Ugly, Addict, Fearful. Bonds: Family. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Veit Ironfist, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 9 (-1)14 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Pallabar Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue tunic with brown highlights, and long tan pants that bunch up around his shoes. He is physically well-built. He keeps his golden hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the west to a Mercenary, Pallabar learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. By chance he met his sister recently and the two have been together since.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Family, Criminal record. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Pallabar Wildwander, Male Gnome Druid 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Whurbin Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, tan cloak. His chestnut hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Whurbin was left his mother's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To reunite with his absent mother; and doesn't want to be a bather and was forced into it by his family

Flaws: Shy, Secretive. Bonds: Poor, Military, Family. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Whurbin Burrowfound, Male Dwarf Warlock 4
Medium (4'1") Dwarf, Neutral Good (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 17 (+3)11 (+0)
Skills Athletics +4, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 100 gp. Coral (160 gp). Chrysoberyl (160 gp). Iolite (60 gp). Tourmaline (160 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerbo Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, brown, dusty cloak. With bright silver hair and a scraggly beard. His eyes are likewise brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gerbo was born the youngest of three triplets. Gerbo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's attracted to the PC; and he's in love

Ideals: Optimist. Flaws: Shy. Bonds: Family, Nature, Has a crush. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Gerbo Musgraben, Male Gnome Ranger 11
Small (3'7") Gnome, Lawful Good (CR 11)
Armor Class 13
Hit Points 79 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Kendall, Male Human [Permalink]

Personal [hide]

Description: This northern man wears loose pants and a collared shirt complete with sweater beneath his coat. His clothes are grease stained in places. He is bald on top and has large red tufts of hair around his ears. His eyes are brown and beady.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Poor, Immigrant. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alex Kendall, Male Human Aristocrat 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)19 (+4) 15 (+2)15 (+2)
Skills History +6, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Gnoll, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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