Art Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull black sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His fur is white, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Art and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 71 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +4
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nordak Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is tall, broad shouldered and powerfully built. His long black hair is drawn into a two foot long braid. His eyes are violet and he is always smoking a pipe.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.
Motivation: He is terrified, and will act out of fear; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Cynical, Fearful. Bonds: Nature, Adventurer. Occupation: Fletcher
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 42 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 400 pp. Black pearl (1400 gp). Carnelian (40 gp). Moss agate (10 gp). Blue quartz (10 gp). Citrine (40 gp). Tiger eye turquoise (10 gp). Coral (130 gp). Alexandrite (1400 gp). Obsidian (10 gp). Black pearl (1400 gp).
Berrian Siannodel, Male Elf [Permalink]
Personal [hide]
Description: An older man who prefers to wear brown clothing when he does not wear armor, he is not a threatening figure. His hair is long and white with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His eyes are likewise blue. His teeth are white and perfect.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Sold as a small child to a wizard, Berrian was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Elf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He desires power and/or immortality; and he wants to get laid
Bonds: Attractive, Job, Rich, Mentor, Adventurer, Has a crush. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Masterwork Artisan’s tools.
Folgûm Cromwell, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light white in addition to tight pants. He keeps his blonde hair in a flapper bob. His amber unseeing eyes seem to look past you.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Folgûm was raised in a hard working conservative environment. In his 18th year, his parents were killed by a brigands raid, leaving Folgûm alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and further expansion of business
Ideals: Optimist. Flaws: Disease, Impulsive. Bonds: Job, Enemies, Adventurer. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 16)
Armor Class 14
Hit Points 68 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 | 1 |
Possessions: 4000 gp. Brown-green garnet (160 gp). Rock crystal (30 gp). Banded agate (6 gp). Emerald (800 gp). Sard (30 gp). Peridot (30 gp). Rich purple corundum (800 gp). Amber (160 gp). Azurite (6 gp). Red spinel (160 gp). Golden yellow topaz (1100 gp). Red spinel (160 gp). Peridot (30 gp). Sardonyx (30 gp). Chalcedony (30 gp). Jade (160 gp). Deep green spinel (160 gp). Brown-green garnet (160 gp). Fire opal (800 gp). Pink pearl (160 gp). Lapis lazuli (6 gp). Moss agate (6 gp). Bloodstone (30 gp). Chrysoprase (30 gp). 1 Medium magic item.
Pûgrish Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and is well dressed, constantly wearing a green suit, blue shirt, and grey tie. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of a Dyer, who enjoyed hunting, Pûgrish was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Pûgrish and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Flaws: Ugly, Insane, Antagonistic, Forgetful. Bonds: Nature. Occupation: Barrister
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 gp.
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