Himo Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He carries a battered quarterstaff and tarnished club as well. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Himo embodies much of what other species detest in the Elves. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born blind and as such lacked many opportunities for work. He has had some formal writing training, and achieved minor success. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Logical, Artistic. Flaws: Antagonistic, Disease. Occupation: Bather
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 87 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Dwarven, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
Possessions: 4000 gp. Aquamarine (200 gp). Eye agate (7 gp). Onyx (20 gp). Violet garnet (200 gp). Amber (40 gp). Banded agate (7 gp). Deep blue spinel (200 gp). Onyx (20 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Ashley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears black cloth garments or leather armor. His white hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is a Jackalwere in disguise. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Hedonist. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 8)
Armor Class 12
Hit Points 57 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 19 (+4) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Fire opal (1500 gp). Deep blue spinel (1500 gp). 1 Minor magic item.
Miles Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. He has a very tight haircut. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A powerful wizard made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Miles took refuge in the large cave and found the beat up kukri and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is unsatisfied with his job; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Ugly. Bonds: Enemies, Family, Mentor, Nature, Job. Occupation: Gardener
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Terran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 4000 sp. Sardonyx (30 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sammal Fright, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of crossbows on his belt, each one with a jet on the hilt. His blue hair is smooth and relatively long. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Sammal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Sammal's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor. Occupation: Mason
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 7)
Armor Class 10
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'3" southern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is kept up in a ponytail inside a small hat. His amber eyes are passionate and lively.
Personality: Eccentric and domineering, Naal will drive conversation. Energy wise he seems alert and responsive.
History: Naal lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac
Ideals: Extrovert, Professionalism. Bonds: Family, Job, Criminal record. Occupation: Sailor
Voice: Slurs words
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 74 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Dwarven, Aquan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2500 gp. Silver pearl (120 gp). Blue star sapphire (900 gp). Chalcedony (60 gp). Emerald (900 gp). Clear bright green emerald (5000 gp). Peridot (60 gp). Golden yellow topaz (1200 gp). Pink pearl (120 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item.
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