Nuraval Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is long and white with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His eyes, though not visible through his cowl, are amber.
Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. He is harsh and unforgiving.
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He has taken up work as a Laborer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Money/treasure; and a deep hatred of giants
Flaws: Antagonistic, PTSD. Bonds: Job, Rich, Enemies. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 340 gp. 1 Masterwork Uncommon Weapon.
Nadarr Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Locksmith. He wears a colorful flower in his gold crest. He has a dull look in his red eyes.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Nadarr was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better trade route.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and he desires power and/or immortality
Ideals: Joker. Flaws: Insane, PTSD. Bonds: Attractive, Adventurer, Job. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 122 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +7
Possessions: 5000 gp. Tiger eye turquoise (12 gp). Citrine (20 gp). Jasper (20 gp). Citrine (20 gp). Smoky quartz (20 gp). Zircon (20 gp). Red spinel (110 gp). 1 Medium magic item.
Darrow Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is kept up in a ponytail inside a top hat. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.
History: Darrow was born in the north. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and obtaining odd cultural halfling artifacts is his passion
Ideals: Gifted, Persistence. Bonds: Poor, Attractive, Adventurer. Occupation: Bricklayer
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 40 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: Tiger eye turquoise (10 gp). Amethyst (130 gp). Blue quartz (10 gp). Black pearl (1200 gp).
Mozfel Trowbridge, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is smooth and relatively long. His eyes, though not visible through his cowl, are gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Ideals: Entrepeneur. Bonds: Guardian, Adventurer, Military, Family. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 7000 sp. Gold and topaz bottle stopper cork (1300 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Silver comb with moonstones (200 gp).
Gunter Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. He wears his hair in dreadlocks. His eyes are violet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Adventurer. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 72 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
