Oren Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He is portly but not overly obese. His hair is brown and very short. He has a dull look in his violet eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.
History: Oren was born in the west. At a young age he loved to build and create. In his 12th year, his parents were killed by a drow raid, leaving Oren alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Many drow want him driven away; and wants a kiss
Ideals: Persistence, Justice. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Baker
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp. 1 Antitoxin. 2 Thunderstones. 1 Antitoxin.
Watson Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear ponchos typically of a light violet in addition to tight pants. His hair is black and very short. His eyes, though not visible through his cowl, are green.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a very good compulsive liar and kleptomaniac.
History: He was born to a criminal king-pin and mafia family Watson abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He desires power and/or immortality; and doesn't want to be a fletcher and was forced into it by his family
Ideals: Optimist, Entrepeneur. Bonds: Criminal record, Adventurer, Family. Occupation: Fletcher
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 600 gp. 1 Minor magic item.
Hogar Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear violet tank tops with yellow pants. His skin is fair and his fingers are delicate and long. His black hair is knotted and matted. His eyes are blue.
Personality: He dislikes all the random violence that takes place in the north. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Hogar was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: To get a good night's sleep; and an old rival family wants him found
Ideals: Pacifist, Philantrophist. Flaws: Insomniac. Bonds: Family, Criminal record. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 111 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 20 (+5) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 4000 gp. Tourmaline (110 gp). Tourmaline (110 gp).
Hoglik Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is physically well-built. His silver hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.
History: Born to a Mason, his mother struggled to pay the bills. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic. Flaws: Ugly, Insane, Shy. Bonds: Poor, Job. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 15)
Armor Class 12
Hit Points 135 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
Possessions: 400 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Cloth of gold vestments (150 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (1600 gp). Fire opal pendant on a fine gold chain (900 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold and topaz bottle stopper cork (1600 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Silver chalice with lapis lazuli gems (150 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Solid gold idol (400 gp). Brass mug with jade inlays (400 gp).
Mehen Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. His red crest is thinning but still full. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Mehen was born the youngest of three triplets. A gifted student he started as a Mercenary, but he got bored and became a Architect. He has worked as a Architect like his father before him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Disciplined, Philantrophist. Bonds: Family, Job, Enemies. Occupation: Architect
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
