Ozyman Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, and he perpetually has his sickle ready. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: When he was but 7 years old his parents immigrated from the east. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.
Motivation: He is wracked by social anxiety.
Ideals: Fighting, Persistence. Flaws: Fearful. Bonds: Military, Immigrant. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 64 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Celestial
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 11000 sp. Coral (40 gp). Peridot (80 gp). Rhodochrosite (5 gp). Obsidian (5 gp). Black star sapphire (1500 gp). Emerald (1500 gp). Black pearl (300 gp). Star rose quartz (80 gp). Tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chad Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He carries with him a set of bows on his belt, each one with a emerald on the hilt. His hair is greying and his face has many wrinkles. He has several tiny emerald earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Armorer in town.
History: Sold as a small child to a slaver, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Armorer and found it very stressful. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Fighting, Joker. Bonds: Rich, Job, Mentor. Occupation: Armorer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 5000 sp.
Oblar Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear ponchos typically of a light tan in addition to tight pants. He wears his silver hair down. This gray eyed northerner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Oblar grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has achieved small success as a Locksmith.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Professionalism. Bonds: Rich, Adventurer, Job. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp.
Clerebold Rayden, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he likes to wear black tank tops with blue pants. His blonde hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the east to a Mason, Clerebold learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Job, Criminal record. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp.
Prâk Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears baggy blue pantaloons and a violet scarf. His red hair is smooth and relatively long. He has blue eyes and a blue hat with a violet feather.
Personality: He speaks before he thinks and is too direct. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gifted student he started as a Locksmith, but he got bored and became a Tailor. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Impulsive. Bonds: Religious, Job, Rich. Occupation: Tailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 13)
Armor Class 10
Hit Points 117 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Infernal, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Silver ewer (50 gp). Gold music box (2000 gp). Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Old masterpiece painting (1400 gp). Large well-done wool tapestry (100 gp). A delicate brass dragon egg (50 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!