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NPC Generator

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Advanced [show]


Purban TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This northern man sports pastel clothing, slightly heavier than average wear. His clothes are grease stained in places. His long black hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He was granted divine powers by his dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Purban TellPenny, Male Halfling Commoner 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 16
Hit Points 9 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 8 (-1)10 (+0) 8 (-1)11 (+0)
Skills Arcana +3, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5

Possessions: 600 gp. Deep blue spinel (400 gp). Rose (40 gp). Peridot (40 gp).


Social Check DCs


Alston Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears silk and lounges about seductively. His long golden hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses divination through singing.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Cynical, Mundane. Bonds: Attractive. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Alston Folkor, Male Gnome Monk 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. 1 Average lock.


Social Check DCs


Gnarsh Kenley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his golden hair well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Gnarsh is depressed about a lot of things. He tends to be a nihilist. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Weaver, but he got bored and became a Engraver. He left for the north, certain he would find work there.

Motivation: He feels kind of lost in life; and further expansion of business

Flaws: Depressed, Disease. Bonds: Immigrant, Attractive, Rich, Job. Occupation: Engraver

Voice: Hissing voice

Attributes [hide]

Gnarsh Kenley, Male Half-Orc Fighter 8
Medium (5'6") Half-Orc, Neutral Good (CR 8)
Armor Class 12
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Terran, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 4000 sp. Obsidian (14 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Moonstone (40 gp). Deep green spinel (160 gp).


Social Check DCs


Fibblestib Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a red armored body suit, with a simple black line shooting up and back down. He carries with him a set of crossbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy blonde hair. His violet eyes are slightly larger than normal.

Personality: He is fixated on the number 97. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Fibblestib grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Insane, Impulsive. Bonds: Adventurer. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Fibblestib Folkor, Male Gnome Barbarian 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 44 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)17 (+3) 14 (+2)9 (-1)
Skills Performance +1
Senses Passive Perception 12
Languages Common, Gnome, Auran, Orc, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Amethyst (110 gp). Moss agate (12 gp). 1 Minor magic item.


Social Check DCs


Himo Rothenel, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy violet pantaloons and a tan scarf. His auburn hair is singed and shortened. He has violet eyes and a violet hat with a tan feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Himo Rothenel, Male Elf Monk 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp).


Social Check DCs

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