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NPC Generator

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Advanced [show]


Osco Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is an epitome of beauty. His hair is short and black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.

History: He was born in the south, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Attractive, Immigrant. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Osco Copperkettle, Male Halfling Rogue 5
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +3, History +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4

Possessions: 40000 cp. Chrysoberyl (150 gp). Bloodstone (80 gp). 1 Minor magic item.


Social Check DCs


Qemuel Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His brown hair is knotted and matted. His eyes are a pleasant red.

Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Qemuel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and he feels threatened by others

Ideals: Joker. Flaws: Fearful, Mundane. Bonds: Poor, Nature. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Qemuel Ecstasy, Male Tiefling Cleric 2
Medium (5'1") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills Insight +5, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 360 gp.


Social Check DCs


Ahrim Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is cut close to his head. His black unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Ahrim grew up listening to his mother's many stories. Ahrim was born on a far northern island where he grew up under the tutelage of his mother, an expert Cook. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Cook

Voice: Sensual and smooth

Attributes [hide]

Ahrim Tranquil, Male Tiefling Warlock 17
Medium (5'2") Tiefling, Lawful Evil (CR 17)
Armor Class 11
Hit Points 146 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 17 (+3)20 (+5)
Skills Athletics +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444

Possessions: 10000 gp. Gold cup set with emeralds (8000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Solid gold idol (600 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Old masterpiece painting (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.


Social Check DCs


Ulblyn Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his mother.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He struck the Cook job and began his own company from there.

Motivation: To be a Doctor again; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Immigrant, Job. Occupation: Cook

Voice: Nasally tone

Attributes [hide]

Ulblyn Silvereyes, Male Halfling Rogue 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Ignan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. Rhodochrosite (16 gp).


Social Check DCs


Fargas Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a robe, a symbol of death around his neck, and a quarterstaff on his belt. His hair is short and black. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Shipwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Fargas Greenbottle, Male Halfling Warlock 12
Small (3'4") Halfling, Lawful Good (CR 12)
Armor Class 14
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: Onyx (20 gp). Deep blue spinel (600 gp). Azurite (15 gp). Lapis lazuli (15 gp). Peridot (20 gp). Star rose quartz (20 gp). Fire opal (600 gp). Peridot (20 gp). Peridot (20 gp). Chrysoprase (20 gp). 1 Minor magic item.


Social Check DCs

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