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Advanced [show]


Ghaliver Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is auburn, silky, and of moderate length. His eyes, though not visible through his cowl, are hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Ghaliver was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Sabotage a competitor; and he's in love

Bonds: Attractive, Nature, Job, Family, Has a crush. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Ghaliver Glenfellow, Male Halfling Sorcerer 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)16 (+3) 17 (+3)15 (+2)
Skills History +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Elven, Dwarven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 110 pp. Jasper (30 gp). Obsidian (14 gp). Onyx (30 gp). 1 Minor magic item.


Social Check DCs


Theriatis Amakiir, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, green cloak. With a patchy chestnut beard and wild chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Theriatis was born with his mother's beautiful face. When Theriatis reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted druidic powers by his dying sister.

Motivation: To reunite with his old friends.

Ideals: Gifted. Bonds: Attractive, Rich, Military, Adventurer. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Theriatis Amakiir, Male Elf Warlock 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 100 gp.


Social Check DCs


Odo Brady, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel tunic with blue highlights, and long white pants that bunch up around his shoes. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. He has moderate length chestnut hair. His violet eyes peer out from beneath his small pastel hat.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of goblins once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Bonds: Job, Enemies, Rich, Nature, Criminal record. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Odo Brady, Male Human Warrior 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 10 (+0)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ulfgar Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'5" and wears a simple pastel robe with black stripes complete with hood. His moppish silver hair is in a traditional bowl cut. His amber eyes peer out from beneath his broad pastel hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and dwarven compassion

Ideals: Philantrophist, Entrepeneur. Flaws: Racist. Bonds: Job, Mentor. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Ulfgar Strongheart, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Leaf Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his white fur down. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To settle down with his crush; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Barber

Voice: American accent

Attributes [hide]

Leaf Shore, Male Tabaxi Commoner 10
Medium (6'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 46 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Performance +5, Stealth +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 2000 gp. Golden yellow topaz (800 gp). Obsidian (16 gp). Pink pearl (90 gp). Freshwater pearl (16 gp). Golden yellow topaz (800 gp).


Social Check DCs

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