Krimmon Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His auburn hair is matted, messy, and big. He has a dull look in his green eyes.
Personality: He has always had a great fascination with Halfling culture. Animals are drawn to him, and he is able to talk to them.
History: He was born on a small isolated farm. After coming to the age of reason, Krimmon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Halfling compassion.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Dwarven, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: 600 gp. Rhodochrosite (15 gp).
Barendd Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His tied-back hair is chestnut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Barendd studied abroad. His father was a soldier and died while he was still young. Barendd was left his father's suit of armor and trained in its use and care. He was granted psionic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Gifted. Bonds: Immigrant, Slave, Military. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 120 gp. Jade (140 gp). Tourmaline (140 gp). Brown-green garnet (140 gp).
Cockaby Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.
History: He was born a particularly ugly child, much to the horror of his parents. Cockaby was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cockaby decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants to meet his childhood hero
Ideals: Logical. Flaws: Ugly. Bonds: Job, Criminal record, Adventurer. Occupation: Slave Trader
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 26000 sp. 1 Spyglass. 1 Masterwork Musical instrument. 1 Spyglass.
Gale Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He is typically in his Gardener uniform. His fur is short and lavender. His hazel eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gale is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Gardener.
Motivation: Expand his business.
Ideals: Opinionated, Justice, Entrepeneur. Bonds: Job, Attractive. Occupation: Gardener
Voice: Low range voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3000 cp.
Azgrom Westcott, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in violet turtlenecks beneath a tan coat with blue slacks. He has a slight overbite and is overall scrawny. He has done his best to style his silver hair to look like a famous performer. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a Cook, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered writing. He has worked as a Beggar like his father before him.
Motivation: To be a Cook again; and sabotage a competitor
Ideals: Opinionated, Artistic. Bonds: Attractive, Job, Poor. Occupation: Beggar
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 800 gp. Golden yellow topaz (600 gp). Blue quartz (15 gp). Jasper (50 gp).
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