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NPC Generator

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Advanced [show]


Trym Enfield, Male Human [Permalink]

Personal [hide]

Description: This southern man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his shortbow. His clothes are grease stained in places. His blonde hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. He uses divination through singing.

History: When he was but 4 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Trym Enfield, Male Human Adept 2
Medium (5'2") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: White pearl (160 gp). Chalcedony (80 gp). 1 Breastplate.


Social Check DCs


Ulblyn Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars, and sports empty pouches on his belt. His long red hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the south, but his parents moved at a very young age to the west. A freak accident while working with his Bounty Hunter father left him crippled. Since then, he has sought to make the best of life.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Flaws: Disease, Depressed. Bonds: Immigrant. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Ulblyn Greenbottle, Male Halfling Bard 10
Small (3'1") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 67 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)10 (+0) 15 (+2)13 (+1)
Skills Performance +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1700 gp. Moonstone (70 gp). Jet (50 gp). Tiger eye turquoise (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flak Harley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of the four houses of cards on his torso. He is physically well-built. He keeps his blonde hair in a flapper bob. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was a Knight, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Mundane, PTSD, Fearful. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Flak Harley, Male Half-Orc Ranger 6
Medium (5'5") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 15 (+2)8 (-1)
Skills Insight +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 50000 cp. Golden pearl (70 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" western man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Family, Religious. Occupation: Bookbinder

Voice: Uses sign language

Attributes [hide]

Olunt Deepdelver, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 14 (+2)8 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 800 sp. Coral (140 gp).


Social Check DCs


Andram Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His hair is chestnut and curly. His eyes are white and beady.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Fortune-teller, but he got bored and became a Mayor. He used his abilities to trick people and travel the world for free.

Motivation: His spouse's relatives view him with great suspicion; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Criminal record, Job. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Andram Intellect, Male Tiefling Expert 5
Medium (6'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)14 (+2) 16 (+3)16 (+3)
Skills Deception +6, Nature +5
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. White pearl (90 gp).


Social Check DCs

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