John Harper, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). His auburn hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are white and perfect.
Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Criminal record, Family. Occupation: Cook
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Jade (60 gp). Jasper (20 gp).
Fulbar Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears bulky violet painted plate armor. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He has never given up on his writing dream.
Motivation: Regain custody of his son; and to find somewhere to settle down
Ideals: Persistence, Artistic. Flaws: Insane, Shy, Disease. Occupation: Interpreter
Voice: Spits and sputters
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 35 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 19 (+4) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Sylvan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Theodoric Gentry, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He likes to wear black tank tops with brown pants. His hair is red and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.
History: When he was but 4 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: To reunite with his old friends; and wishes to resurrect an old love
Ideals: Gifted, Artistic. Bonds: Attractive, Immigrant, Poor. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 200 gp.
Vrondiss Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a violet and green handkerchief worn on his left side. His crest, while still mostly white, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north, but his parents moved at a very young age to the east. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and to be a farmer again
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Rich, Job. Occupation: Shepherd
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 15)
Armor Class 11
Hit Points 109 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 600 pp. Solid gold idol (200 gp). Large well-done wool tapestry (200 gp).
Mreksh Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and sports green clothing, slightly heavier than average wear. He has styled his scarlet crest well, parting it to the right. He has a dull look in his gold eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.
History: He comes from a rich western family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Locksmith for hire.
Motivation: Meet up once more with his childhood friend.
Ideals: Professionalism. Bonds: Job, Rich, Adventurer. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 52 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 900 gp. A roughly beaten golden orb (140 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Large well-done wool tapestry (500 gp).
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