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NPC Generator

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Advanced [show]


Nim Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey armored body suit, with a simple tan line shooting up and back down and is in decent physical shape. His golden hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Nim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg

Ideals: Artistic, Entrepeneur. Flaws: PTSD. Bonds: Poor. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Nim Dalanthan, Male Half-Elf Expert 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp. Citrine (60 gp).


Social Check DCs


Kerkad Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a violet coat over a green low-cut shirt, and a wide-brimmed hat upon his head. His blue crest is smooth and relatively long. He has red eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Bonds: Immigrant, Religious, Nature, Slave. Occupation: Barber

Voice: Farmer accent

Attributes [hide]

Kerkad Vangdondalor, Male Dragonborn Warrior 15
Medium (6'2") Dragonborn, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 109 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4

Possessions: 300 pp. Eye agate (11 gp). Black pearl (800 gp). Blue sapphire (700 gp). Sardonyx (20 gp). Hematite (11 gp). Aquamarine (800 gp). White opal (700 gp).


Social Check DCs


Shadow Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has wavy black fur. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shadow fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Fighting, Logical. Bonds: Poor, Adventurer, Family. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Shadow Treat, Male Tabaxi Expert 10
Medium (5'5") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 68 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)17 (+3) 9 (-1)13 (+1)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 9
Languages Common, Sylvan, Orc, Halfling
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +5

Possessions: 1600 gp. Sard (60 gp). Eye agate (15 gp). Banded agate (15 gp). Zircon (60 gp). Freshwater pearl (15 gp). Rich purple corundum (700 gp).


Social Check DCs


Shifting In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears suspenders and violet workpants. His shirt is grey, and he wears a heavy violet leather apron most of the time. His white fur is smooth and relatively long. His yellow unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Shifting was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: To reunite with his absent mother.

Ideals: Athletic. Flaws: Disease, Insane. Bonds: Family, Criminal record. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Shifting In Woods, Male Tabaxi Ranger 3
Medium (5'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2400 sp. 3 Thunderstones. 1 Tanglefoot bags.


Social Check DCs


Karg Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many yellow ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his black hair in a flapper bob. He has hazel eyes and a blue hat with a yellow feather.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and he feels kind of lost in life

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Family, Rich. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Karg Peyton, Male Half-Orc Barbarian 5
Medium (6'2") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 22 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Deception +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Aquan, Halfling, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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