Gormogord Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a mace. His hair, while still mostly red, has prominent grey streaks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Gormogord was born with his father's beautiful face. Gormogord was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gormogord decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Shy. Bonds: Criminal record, Attractive, Rich, Job. Occupation: Bather
Voice: Scandinavian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 13)
Armor Class 16
Hit Points 110 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5
Possessions: 3000 gp. Amethyst (40 gp). Chrysoberyl (40 gp). Rock crystal (40 gp). Red garnet (40 gp). Amethyst (40 gp). Jasper (40 gp). Red garnet (40 gp). Onyx (40 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item.
Spear Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, violet cloak, and he perpetually has his whip ready. He has dyed his greying brown fur a little too much giving a sharp brown color. His amber eyes are passionate and lively.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.
History: His parents moved while he was still in utero so he is the first generation to be born here. Spear was born on a far southern island where he grew up under the tutelage of his father, an expert Architect. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to get laid; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Architect
Voice: High pitched and raspy
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 59 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1800 gp. Jeweled anklet (1000 gp). Silver comb with moonstones (300 gp). An abacus with copper, silver and gold markers (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Senteq Folkor, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'6" and wears a robe, a symbol of the four houses of cards around his neck, and a trident on his belt. His golden hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Weaver, who enjoyed hunting, Senteq was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
Conrad Blakely, Male Human [Permalink]
Personal [hide]
Description: 6'5" and muscular, this eastern man is wearing a perfectly clean shirt and pair of pants. His auburn hair is knotted and matted. He has brown eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Conrad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Conrad and his spouse have recently divorced.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Poor, Criminal record. Occupation: Bounty Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 56 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: Red spinel (160 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Aquamarine (600 gp). Peridot (40 gp).
Rimmon Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his mace. He is physically well-built. His hair is dark red and very short. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.
History: Rimmon hails from a village terrorized by drow. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by drow. Rimmon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: A deep hatred of drow; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist, Philantrophist. Bonds: Enemies, Slave. Occupation: Mortician
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 16)
Armor Class 12
Hit Points 137 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 19 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Sylvan, Gnome
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +9
Possessions: Deep green spinel (160 gp). White pearl (160 gp). Eye agate (7 gp). Rock crystal (70 gp). Black pearl (1200 gp). Deep green spinel (160 gp). Obsidian (7 gp). Blue quartz (7 gp). Violet garnet (1200 gp). Tourmaline (160 gp). Obsidian (7 gp). Golden yellow topaz (1200 gp). Pink pearl (160 gp). Golden yellow topaz (1200 gp). Rock crystal (70 gp). Hematite (7 gp). Bloodstone (70 gp). 1 Medium magic item.
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