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NPC Generator

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Advanced [show]


Oskar Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Oskar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful wizard made him what he is. He has had some formal painting training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against illithids; and money/treasure

Ideals: Artistic, Opinionated. Flaws: Ugly. Bonds: Mentor. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Oskar Bofdann, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)9 (-1) 14 (+2)12 (+1)
Skills History +1, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 160 gp.


Social Check DCs


Geoffrey Lindsey, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears bulky violet painted plate armor. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has several tiny opal earrings on each ear.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: Geoffrey was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Geoffrey Lindsey, Male Human Aristocrat 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: Gold dragon comb with red garnet eye (300 gp). 1 Banded mail.


Social Check DCs


Hupe Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Terse, Antagonistic. Bonds: Nature, Enemies. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Hupe Appleblossom, Male Halfling Adept 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)9 (-1) 8 (-1)16 (+3)
Skills Medicine +2, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs


Leaf Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long red fur kept up in a rat tail. He has yellow eyes.

Personality: Leaf wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Leaf was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and he's repulsed by the pc

Ideals: Disciplined, Fighting. Flaws: Antagonistic. Bonds: Family. Occupation: Cook

Voice: Shortens vowels

Attributes [hide]

Leaf Running, Male Tabaxi Paladin 4
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 8 (-1)10 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp.


Social Check DCs


Salasar Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He is physically well-built. His crest is scarlet and curly. His fierce red eyes like to dwell on things.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is a bit of a kleptomaniac.

Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Has a crush. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Salasar Jerynomonis, Male Dragonborn Barbarian 13
Medium (6'4") Dragonborn, True Neutral (CR 13)
Armor Class 10
Hit Points 90 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Medicine +6, Religion +7
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1

Possessions: 1000 gp. Blue quartz (16 gp). Smoky quartz (30 gp). Obsidian (16 gp). Violet garnet (1400 gp). Onyx (30 gp). White pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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