Sethrekar Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a blue and violet handkerchief worn on his right side. He has moderate length bronze crest. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sethrekar is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Ideals: Justice, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Glassblower
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 57 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 200 pp. Alexandrite (1300 gp). Star rose quartz (20 gp). Deep blue spinel (1300 gp). 1 Minor magic item.
Wobbles Turen, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a green collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His long auburn hair reaches down to his waist. His eyes are amber and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Optimist, Artistic, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Beggar
Voice: Strong lisp
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 75 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Cloth of gold vestments (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item.
Tarak England, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright grey suits and hats. His blonde hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born several months after his father was called into army service. Tarak was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Religious, Military, Family. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Darkwood Buckler.
Guy Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He exudes charisma. He is a tour de force of persuasion. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He comes from a rich eastern family. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Guy's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Dilettante.
Motivation: Wants to raise his children well; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Family. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Aquan, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Zircon (40 gp). Golden pearl (90 gp). Tiger eye turquoise (10 gp). Brown-green garnet (90 gp). 1 Full Plate. 1 Darkwood Shield.
Heward Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, green shirt, and white tie. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. His top hat is riddled with cuts and holes. He has several tiny aquamarine earrings on each ear.
Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Bounty Hunter.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 sp. Tourmaline (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!