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Advanced [show]


Oskar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his axe. He is portly but not overly obese. His hair is long and silver with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He has gleaming, smiling blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A powerful wizard made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent father

Bonds: Family, Mentor, Adventurer, Military. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Oskar Fallack, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)17 (+3) 8 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Gnoll, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs


Mantus Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a black coat. His blue hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Mantus grew up listening to his father's many stories. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 13 years.

Motivation: To protect his home; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Adventurer, Guardian. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Mantus Revulsion, Male Tiefling Wizard 8
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)11 (+0) 18 (+4)10 (+0)
Skills Investigation +3, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 50 pp.


Social Check DCs


Astar Secret, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His black eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Astar embodies much of what other species detest in the Tieflings. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Astar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and money/treasure

Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Astar Secret, Male Tiefling Cleric 2
Medium (6'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)17 (+3) 13 (+1)18 (+4)
Skills Arcana +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Elven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 280 gp. 1 Simple lock.


Social Check DCs


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his grey robe and has his spear always slung over his shoulder. He wears his white hair up. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Orsik took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Jeweler soon after.

Motivation: He's attracted to the PC; and he would like to get married and retire

Ideals: Fighting, Artistic, Gifted. Bonds: Job, Has a crush. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Orsik Daerdahk, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 14 (+2)9 (-1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Frouse Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. He has several tiny ruby earrings on each ear.

Personality: Aggressive, abrasive, and angry, Frouse embodies much of what other species detest in the Gnomes. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Frouse has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Frouse Daergel, Male Gnome Cleric 7
Small (3'6") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp).


Social Check DCs

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