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Advanced [show]


Galinndan Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black costume with the symbols of his god on his torso. His long chestnut hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: Galinndan is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 5 years old his parents immigrated from the west. He dropped out of school before completing his studies. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and a deep hatred of goblins

Ideals: Logical. Flaws: Depressed. Bonds: Job, Immigrant, Enemies. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Galinndan Sherman, Male Half-Elf Cleric 5
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Investigation +3, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp. Banded agate (13 gp). Jet (140 gp). Rhodochrosite (13 gp).


Social Check DCs


Gerard Rayden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and blonde with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His eyes are amber and beady.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Doctor business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Religious, Job. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Gerard Rayden, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Rose (30 gp). Alexandrite (500 gp).


Social Check DCs


Warryn Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. His broad hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. Warryn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Meet up once more with his childhood friend.

Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Adventurer, Military. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Warryn Lingenhall, Male Gnome Fighter 7
Small (3'6") Gnome, Chaotic Good (CR 7)
Armor Class 11
Hit Points 64 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)17 (+3) 15 (+2)12 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Gnoll, Auran, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 110 pp. Freshwater pearl (16 gp). Sardonyx (80 gp). Golden yellow topaz (1100 gp). Coral (40 gp). 1 Minor magic item.


Social Check DCs


Ur-Edin Alston, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of morningstars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is white and curly. He has a dull look in his violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a plains tribe. When Ur-Edin reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ur-Edin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Fighting, Persistence. Bonds: Attractive, Adventurer, Nature, Military. Occupation: Bookbinder

Voice: pre-pubescent

Attributes [hide]

Ur-Edin Alston, Male Half-Orc Expert 3
Medium (5'4") Half-Orc, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)10 (+0) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Three Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe. His orange fur is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a wizard, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Sailor for hire.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Ugly, Fearful. Bonds: Mentor, Job. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Three Mist, Male Tabaxi Adept 3
Medium (6'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp.


Social Check DCs

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