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NPC Generator

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Advanced [show]


Gerbo Nackle, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'8" and tends to wear a large tan jacket. His silver hair is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Artistic. Flaws: Shy. Bonds: Family, In love. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Gerbo Nackle, Male Gnome Aristocrat 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 10 (+0)12 (+1)
Skills Nature +3, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 70 pp.


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a white and tan robe with the hood down. He wears his chestnut hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.

History: He was born in a small plains village. His mother took him hunting and taught him how to get in the mind of other creatures. He became a Shipwright soon after.

Motivation: Expand his business.

Ideals: Athletic, Disciplined, Persistence. Bonds: Nature, Job. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Godfrey Mitchell, Male Human Aristocrat 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Rhodochrosite (5 gp).


Social Check DCs


Cory Trowbridge, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, white cloak. He has a auburn handlebar mustache and slicked back auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Farmer business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cory took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and to be a adventurer again

Ideals: Optimist, Impeccable. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Cory Trowbridge, Male Half-Elf Barbarian 1
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 1000 cp. 1 Healer’s kit.


Social Check DCs


Tricking Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his beige fur down. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Tricking lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Secretive. Bonds: Family, Job, Religious. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Tricking Buttons, Male Tabaxi Warrior 10
Medium (6'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 80 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Deception +6, History +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: Deep blue spinel (800 gp). Violet garnet (800 gp). Aquamarine (800 gp). Rock crystal (80 gp). Jade (110 gp). Black pearl (800 gp). Red-brown spinel (110 gp). White opal (500 gp).


Social Check DCs


Glim Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a faded coat and loose pants complete with feathered hat. His auburn hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich southern family. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Glim Tarkelby, Male Gnome Warrior 5
Small (3'8") Gnome, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Terran, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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