Thamior Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. With a patchy white beard and wild white hair. His violet unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Persistence, Entrepeneur. Flaws: Disease, Shy. Bonds: Attractive, Adventurer. Occupation: Farmer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 8)
Armor Class 14
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 400 gp.
Nákra Kendall, Male Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a simple blue robe with brown stripes complete with hood. His hair is chestnut, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Sculptor. Animals are drawn to him, and he is able to talk to them.
History: The child of a Tailor, who enjoyed hunting, Nákra was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He'd like to take his coworkers down a peg; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Evil (CR 6)
Armor Class 10
Hit Points 52 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
Possessions: 600 gp. Chalcedony (30 gp). Emerald (500 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item.
Thakrak Everleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is greasy and uncared for. He has gleaming, smiling amber eyes.
Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.
History: Thakrak was raised in a hard working conservative environment. His childhood dream was to be a Beggar, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Bowyer
Voice: Low and grunting
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 12)
Armor Class 11
Hit Points 107 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 2000 gp. Blue quartz (7 gp). Amethyst (140 gp). Deep blue spinel (400 gp). Bloodstone (80 gp). Star ruby (500 gp). Lapis lazuli (7 gp). Bloodstone (80 gp). Smoky quartz (80 gp). Black opal (500 gp). Red-brown spinel (140 gp). 1 Minor magic item.
Tarhun Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His black crest is long and unkept. His eyes are red and beady.
Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of giants once and for all.
History: Sold as a small child to a slaver, Tarhun was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and many giants want him driven away
Flaws: Ugly, Addict. Bonds: Rich, Enemies, Mentor. Occupation: Jeweler
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 56 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: Fire opal pendant on a fine gold chain (500 gp). Gold music box (4000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item.
Zephan Allure, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.
Personality: Zephan wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He left for the west, certain he would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Disciplined, Optimist. Bonds: Poor, Attractive, Immigrant. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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