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Advanced [show]


Oriax Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue shirt with thin white vertical stripes and brown pants. His dark red hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.

History: Oriax lived on a farm with his mother, near the main road leading to a nearby town. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been saving his money to try and buy his brother's freedom.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Family, Religious. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Oriax Amuse, Male Tiefling Sorcerer 8
Medium (6'4") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: Eye agate (13 gp). Blue sapphire (1100 gp). Red-brown spinel (140 gp). Zircon (30 gp). Smoky quartz (30 gp). Obsidian (13 gp).


Social Check DCs


Rrath England, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His whole body is exceptionally muscular. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He acts crazy and hedonistic. He uses divination through singing.

History: He was born the only child of a wealthy merchant. He found a children's book about a Half-Orc Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Adventurer. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Rrath England, Male Half-Orc Druid 5
Medium (6'9") Half-Orc, True Neutral (CR 5)
Armor Class 14
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 17 (+3)15 (+2)
Skills Insight +6, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: Just what you see.


Social Check DCs


Nuraval Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is styled in orderly dreadlocks. His hazel eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Nuraval was born in the north. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day

Ideals: Justice, Persistence. Bonds: Poor, Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Nuraval Fireforge, Male Dwarf Rogue 3
Medium (4'3") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp. Alexandrite (900 gp).


Social Check DCs


Anverth Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a tan cloak and cross-gartered green stockings. His whole body is exceptionally muscular. His white hair is heavily combed to the left. His green unseeing eyes seem to look past you.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. A few years later when the north was not economically sound they moved to his current location. He has worked as a Navigator like his mother before him.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Disease. Bonds: Immigrant, Job, Religious, Mentor. Occupation: Navigator

Voice: German accent

Attributes [hide]

Anverth Tarkelby, Male Gnome Bard 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Barendd Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin white vertical stripes and green pants. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a card on it. His long auburn hair reaches down to his waist. His eyes are a pleasant amber.

Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.

History: Barendd was born in the south. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Mason soon after.

Motivation: Seeks redemption; and to share knowledge with the world

Ideals: Gifted, Logical, Persistence. Bonds: Job, Criminal record. Occupation: Mason

Voice: growls and snarls, animalistic

Attributes [hide]

Barendd Trueblood, Male Dwarf Warrior 3
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)18 (+4) 14 (+2)10 (+0)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Giant, Auran, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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