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NPC Generator

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Advanced [show]


Umpen Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears baggy white pantaloons and a yellow scarf. He has a hunchback. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born several months after his mother was called into army service. When Umpen reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against gnolls.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Military, Immigrant. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Umpen Wildwander, Male Gnome Monk 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 250 gp. White pearl (150 gp). Rose (40 gp). Silver pearl (150 gp). 1 Antitoxin.


Social Check DCs


Fenriz Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, green, dusty cloak. His hair is white and curly. He has gleaming, smiling gold eyes.

Personality: He dislikes all the random violence that takes place in the north. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family Through the years after Fenriz was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fenriz's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business

Ideals: Pacifist, Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Mason

Voice: Sighs a lot, exhausted

Attributes [hide]

Fenriz Bedlam, Male Tiefling Paladin 8
Medium (6'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 36 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)14 (+2) 8 (-1)14 (+2)
Skills Religion +5, Stealth +6
Senses Passive Perception 9
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. Red-brown spinel (50 gp). Blue quartz (13 gp). Malachite (13 gp). Hematite (13 gp).


Social Check DCs


Charles Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dark leathers with embroidery. He is bald on top and has large auburn tufts of hair around his ears. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Charles took refuge in the ruined castle and found the beat up greataxe and armor he uses now. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Charles Cromwell, Male Human Monk 2
Medium (6'0") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 90 pp. A roughly beaten golden orb (140 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Tharivol Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His moppish red hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small mountains village. Tharivol was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tharivol decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Disciplined, Joker. Bonds: Attractive, Nature, Criminal record. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Tharivol Suithrasas, Male Elf Paladin 8
Medium (4'9") Elf, Neutral Evil (CR 8)
Armor Class 14
Hit Points 64 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Religion +6, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Elven, Celestial, Undercommon, Infernal
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Alvyn Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He sports a long black beard, and similarly colored long hair. He has hazel eyes and a grey hat with a violet feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Alvyn studied abroad. He helped his father out around the business and became quite the natural. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Disciplined, Gifted. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Alvyn Albaratie, Male Gnome Ranger 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 110 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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