Damien Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his black hair well, parting it to the left. His half smiles and blue eyes are beguiling and draw you in.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Damien was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Justice. Flaws: Cynical. Bonds: Attractive, Criminal record, Family. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 16)
Armor Class 16
Hit Points 99 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 15 (+2) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 |
Possessions: 8000 gp. Solid gold idol (1000 gp). Brass mug with jade inlays (100 gp). Gold music box (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Jeweled gold crown (7000 gp). Jeweled electrum ring (7000 gp). 1 Medium magic item.
Fonkin Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is renowned for his bright black suits and hats. His blonde hair is cut short with large spiked bangs in the front. His green eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the west to a Farmer, Fonkin learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: An old rival family wants him found; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: PTSD. Bonds: Criminal record, Job, Family. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 15000 sp. 1 Minor magic item.
Zepar Covert, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His black hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zepar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zepar. He has built up a small fortune and can afford his own way.
Motivation: A rival would like him out of the picture; and he is greedy
Bonds: Attractive, Nature, In love, Rich, Criminal record. Occupation: Servant
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll, Elven, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 110 pp.
Nalral Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His skin is also unnaturally pale. He has a golden handlebar mustache and slicked back golden hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Herbalist father left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly, Disease. Bonds: Job, Adventurer, Slave. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4 Antitoxin.
Morgran Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'4" when asserting himself. His black hair is lengthy. His green eyes peer out from beneath his top red hat.
Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Morgran was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been a successful dealer in antiques buying low and selling high.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and meet up once more with his childhood friend
Ideals: Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Server
Voice: pre-pubescent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
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