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Thoradin Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man is typically in his Spice Merchant uniform. His brown hair is still thick. He has violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. His job bores him to no end. He has decided to make it more interesting.

History: Thoradin lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: An old rival family wants him found; and seeks redemption

Flaws: Shy. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Thoradin Hammerstone, Male Dwarf Wizard 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)11 (+0) 18 (+4)14 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 280 gp. Jet (160 gp).


Social Check DCs


Dadalan Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man wears bulky grey painted plate armor. His clothes are grease stained in places. His copper crest is smooth and relatively long. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Joker, Opinionated. Bonds: Poor, Immigrant, Military. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Dadalan Turnuroth, Male Dragonborn Fighter 2
Medium (6'1") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)11 (+0) 8 (-1)14 (+2)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Pelaios Muse, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'7" southern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His blue hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the south. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the south his family was never financially stable. Through the years after Pelaios was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Pelaios's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: To end his boredom.

Ideals: Pacifist. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Pelaios Muse, Male Tiefling Druid 4
Medium (5'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 19 (+4)17 (+3) 12 (+1)18 (+4)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 44000 sp. Rose (80 gp). Zircon (80 gp). 1 Hourglass.


Social Check DCs


Gorgûm Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His hair is auburn and very short. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Gorgûm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a white middle class family as the only child. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Shy, Mundane. Bonds: Military. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Gorgûm Hackney, Male Half-Orc Adept 2
Medium (6'8") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 230 gp.


Social Check DCs


Alberich Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has blonde hair. He has a dull look in his green eyes.

Personality: This man loves writing and to teach people writing more than just about anything. Further he is a bit of a stoner and is frequently out of it.

History: Alberich was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often.

Ideals: Entrepeneur, Artistic, Persistence. Flaws: Addict. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Alberich Frostbeard, Male Dwarf Bard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 9 (-1)10 (+0)
Skills Athletics +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 260 gp.


Social Check DCs

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