Dayereth Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long blonde hair is drawn into a two foot long braid. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: Many brigands want him driven away; and he wants revenge against brigands
Ideals: Logical, Fighting. Bonds: Attractive, Enemies, Rich. Occupation: Priest
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp.
Gale In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. He wears his yellow fur down. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a ruthless business man, a trait he acquired from his father.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. Gale liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Fighting, Entrepeneur. Bonds: Attractive, Rich, Nature. Occupation: Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 18)
Armor Class 14
Hit Points 154 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 18 (+4) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 15000 gp. Obsidian (4 gp). Golden yellow topaz (500 gp). Chrysoprase (80 gp). Red garnet (160 gp). Obsidian (4 gp). Blue star sapphire (1400 gp). Malachite (4 gp). Deep blue spinel (500 gp). Lapis lazuli (4 gp). Star rose quartz (80 gp). Star rose quartz (80 gp). Peridot (80 gp). Freshwater pearl (4 gp). Malachite (4 gp). Alexandrite (500 gp). Blue quartz (4 gp). Blue quartz (4 gp). White pearl (160 gp). Moonstone (80 gp). Moonstone (80 gp). Violet garnet (500 gp). Blue sapphire (1400 gp). Tiger eye turquoise (4 gp). Black pearl (500 gp). Chrysoberyl (160 gp). Onyx (80 gp). Lapis lazuli (4 gp). Carnelian (80 gp). Hematite (4 gp). Violet garnet (500 gp). Star ruby (1400 gp). Eye agate (4 gp). Sard (80 gp). Jasper (80 gp). Moss agate (4 gp). 1 Medium magic item. 1 Medium magic item.
Gilbert Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'0". He sports grey clothing, slightly heavier than average wear, and his gloved hand is found clutching a nunchaku. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are likewise violet.
Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent mother; and doesn't want to be a bounty hunter and was forced into it by his family
Flaws: Disease, Selfish. Bonds: Nature, Job, Family. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
Possessions: Rock crystal (80 gp).
Bundrigo Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet tunic with grey highlights, and long violet pants that bunch up around his shoes. His broad hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.
Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Bundrigo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Bundrigo was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now travels the world, in search of power and loot.
Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark
Flaws: Ugly, Insane, Hedonist. Bonds: Family, Adventurer. Occupation: Healer
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 15)
Armor Class 15
Hit Points 168 (15d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 19 (+4) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
Possessions: 7000 gp. Deep blue spinel (900 gp). White pearl (50 gp). Banded agate (15 gp). Banded agate (15 gp). White pearl (50 gp). Freshwater pearl (15 gp). Hematite (15 gp). Iolite (80 gp). White pearl (50 gp). Aquamarine (900 gp). Bloodstone (80 gp). Jasper (80 gp). 1 Medium magic item.
Zaffrab Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and lanky with angular features, he is an attractive figure. He typically wears brown cloth garments or leather armor. His red hair is slicked back into a classic pompadour. His hazel eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Job, Poor. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 60 pp. Smoky quartz (70 gp). Onyx (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
