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NPC Generator

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Advanced [show]


Beast Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. He keeps his long white fur kept up in a rat tail. His eyes are likewise copper. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Beast has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Gifted. Flaws: Insane, Disease, Addict. Bonds: Attractive, Adventurer. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Beast Candle, Male Tabaxi Bard 5
Medium (5'8") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills History +4, Performance +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 200 gp.


Social Check DCs


Smoking Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. His fur is cinnamon and curly. His thin eyebrows rest above his beady hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Smoking is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To be a Scribe again; and balancing his hectic life and new mercenary responsibilities is difficult

Flaws: Ugly, Disease. Bonds: Job, Family, Rich. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Smoking Of Stars, Male Tabaxi Rogue 10
Medium (6'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 16 (+3)18 (+4)
Skills Nature +4, Persuasion +8
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: A necklace of small pink pearls (4000 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). A necklace of small pink pearls (4000 gp). Embroidered and bejeweled glove (2000 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a green tunic with red highlights, and long violet pants that bunch up around his shoes. He keeps his beige fur in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Aggressive, abrasive, and angry, Pelt embodies much of what other species detest in the Tabaxis. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Pelt studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer, Job. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

Pelt Candle, Male Tabaxi Aristocrat 10
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Animal Handling +7, Persuasion +7
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 11000 sp. Jet (150 gp). Jade (150 gp). Moonstone (40 gp). Sard (40 gp). Blue star sapphire (1300 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a pastel suit, grey shirt, and white tie. His red hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.

History: The child of a Sculptor, who enjoyed hunting, Olunt was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has achieved small success as a Locksmith.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Flaws: Selfish, Fearful. Bonds: Nature, Job, Family. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Olunt Durthane, Male Dwarf Fighter 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 92 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 10 (+0)12 (+1)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Goblin, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. Rhodochrosite (10 gp). Blue quartz (10 gp). Moss agate (10 gp). Rock crystal (30 gp). Bloodstone (30 gp). Smoky quartz (30 gp). Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therai Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of the sun god on his torso. He has dyed his greying white hair a little too much giving a sharp white color. He wears an eyepatch.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the east. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant, Has a crush. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Therai Nowhere, Male Tiefling Druid 14
Medium (5'2") Tiefling, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 96 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)18 (+4) 14 (+2)15 (+2)
Skills Nature +9, Persuasion +7
Senses Passive Perception 12
Languages Common, Terran, Gnoll, Elven, Gnome
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 100 pp. Golden yellow topaz (700 gp). Rose (50 gp). Alexandrite (700 gp). Carnelian (50 gp). Amethyst (130 gp). Aquamarine (700 gp). Onyx (50 gp). 1 Minor magic item.


Social Check DCs

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