Kipper Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in an above average manner. He has a very tight haircut. His fierce green eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Detective in town.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He has drifted from career to career and currently works as a Detective.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Religious, Job. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 10)
Armor Class 11
Hit Points 90 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 20 (+5) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +6
Possessions: 1000 gp. Emerald (1300 gp).
Solomon Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light green in addition to tight pants. His hair is short and golden. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has achieved small success as a Adventurer.
Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Ugly, Shy, Fearful. Bonds: Mentor, Job. Occupation: Adventurer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 20 pp.
Whurbin Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is chestnut and curly. His half smiles and brown eyes are beguiling and draw you in.
Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.
History: Whurbin hails from a village terrorized by dire rats. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: He wants to meet his childhood hero.
Flaws: Insane, Selfish. Bonds: Attractive, Enemies, Adventurer. Occupation: Painter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 80 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Lapis lazuli (7 gp). Smoky quartz (40 gp). Black star sapphire (1200 gp). Smoky quartz (40 gp). Sardonyx (40 gp).
Drogo Dalton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a violet and brown robe with the hood down. He keeps his long black hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: An old rival family wants him found; and revenge
Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 62 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Auran, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: Azurite (9 gp). Bloodstone (80 gp).
Roge Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. He has a long brown beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Calm and collected, he is a well trained Beggar. He is a great chef.
History: Roge hails from a village terrorized by drow. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has taken up work as a Beggar and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To be a Dyer again; and wants to open a new tavern
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Slave, Job, Enemies. Occupation: Beggar
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
