Mormo Art, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown coat over a tan low-cut shirt, and a broad hat upon his head. He has styled his blue hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines silver.
Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. Mormo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Blacksmith and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants to open a new tavern; and to be a farmer again
Flaws: Ugly, PTSD. Bonds: Job, Family, Rich. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 28 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 700 gp.
Drogo Clare, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has no hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Spice Merchant and found it very stressful. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Flaws: Ugly, Addict. Bonds: Job, Immigrant, Family. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: Sardonyx (50 gp). Chrysoberyl (40 gp). Brown-green garnet (40 gp). 1 Minor magic item.
Randal Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man has a large white mantle and cape that has been intricately interwoven into his black robe. His clothes are grease stained in places. He has a black handlebar mustache and slicked back black hair. His eyes are blue and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them
History: Born in the east his family was never financially stable. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Joker. Flaws: Shy, Fearful. Bonds: Poor, Immigrant. Occupation: Farmer
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 128 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 1100 pp. Banded agate (9 gp). Deep green spinel (150 gp). Black pearl (600 gp). White pearl (150 gp). Tiger eye turquoise (9 gp). Citrine (70 gp). Rose (70 gp). Violet garnet (600 gp). Brown-green garnet (150 gp). Moss agate (9 gp). Blue quartz (9 gp). Moss agate (9 gp). Deep blue spinel (600 gp). Moss agate (9 gp). 1 Medium magic item.
Tim Wallace, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large grey jacket. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His gray eyes peer out from beneath his broad grey hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born at the edge of vast desert. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Ideals: Fighting. Bonds: Nature, Has a crush, Adventurer, Slave, Military. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Dimble Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a long silver beard with little hanging trinkets. His eyes are blue and beady.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Dimble was born in the east. At a young age he loved to build and create. When Dimble reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Joker, Persistence. Flaws: Ugly. Bonds: Rich, Military. Occupation: Painter
Voice: American accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
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