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Ghesh Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a broad hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Ghesh lived on a farm with his father, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Slave. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Ghesh Ebynichtomonis, Male Dragonborn Ranger 2
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Sard (20 gp). Red garnet (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Veit Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair, while still mostly auburn, has prominent grey streaks. His thin eyebrows rest above his beady hazel eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting, Gifted. Flaws: Ugly. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Veit Loderr, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 140 gp. 2 Tanglefoot bags.


Social Check DCs


Gormogord Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. With a patchy silver beard and wild silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Athletic, Disciplined. Flaws: Insane, Lazy. Bonds: Rich. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Gormogord Brightmoon, Male Halfling Sorcerer 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 140 gp.


Social Check DCs


Lone Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky white painted plate armor and is in decent physical shape. He sports a flattop fur cut. He wears a mask on his face.

Personality: Lone speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Lone hails from a village terrorized by gnolls. His mother was a soldier and died while he was still young. Lone was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Crown-heir.

Motivation: Someone believes him a fraud; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Impeccable. Bonds: Enemies, Military, Job. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Lone Of Ebony, Male Tabaxi Commoner 2
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 14 (+2)18 (+4)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 240 gp. 3 Antitoxin.


Social Check DCs


Fargas Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'2", this man wears a black vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a Stetson hat to cover his moderate length chestnut hair. He has amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gifted from a young age, Fargas studied abroad. Fargas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fargas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence, Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Fargas Fatrabbit, Male Halfling Aristocrat 7
Small (3'2") Halfling, True Neutral (CR 7)
Armor Class 15
Hit Points 43 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +7, Deception +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +3

Possessions: 5000 sp. Rock crystal (30 gp).


Social Check DCs

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