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NPC Generator

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Advanced [show]


Adelard Barlow, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears silk and lounges about seductively. His long black hair reaches down to his waist. He has several tiny emerald earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Attractive, Rich, Criminal record, Adventurer. Occupation: Miller

Voice: German accent

Attributes [hide]

Adelard Barlow, Male Human Warrior 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. Carnelian (20 gp).


Social Check DCs


Elegant Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Fletcher. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Fletcher job and began his own company from there.

Motivation: He has decided he is irredeemable; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Gifted. Bonds: Job, Attractive, Criminal record. Occupation: Fletcher

Voice: Ums and uhs a lot

Attributes [hide]

Elegant Wing, Male Tabaxi Rogue 7
Medium (5'11") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 17 (+3)13 (+1)
Skills Nature +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Habor Remorse, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft pastel waves gently in the breeze, he is not a threatening figure. His dark red hair is still thick. His white eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born blind and as such lacked many opportunities for work. Habor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Habor decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Flaws: Disease. Bonds: Rich, Adventurer, Criminal record, Enemies. Occupation: Tailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Habor Remorse, Male Tiefling Sorcerer 8
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)11 (+0) 16 (+3)19 (+4)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1600 gp. Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Namfoodle Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of luck on his torso. He carries with him a set of maces on his belt, each one with a jet on the hilt. His golden hair is knotted and matted. His eyes are likewise amber. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. He is afraid of women and trembles around them

History: Namfoodle lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting, Opinionated. Flaws: Shy. Bonds: Attractive, Family. Occupation: Carter

Voice: German accent

Attributes [hide]

Namfoodle Munggen, Male Gnome Aristocrat 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)17 (+3) 13 (+1)13 (+1)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Draconic, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item.


Social Check DCs


Purson Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is still thick. His eyes are red and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now spends his time doing works of charity.

Motivation: He has decided he is irredeemable.

Ideals: Gifted, Philantrophist. Flaws: Selfish. Bonds: Criminal record. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Purson Haunted, Male Tiefling Adept 16
Medium (6'7") Tiefling, Neutral Evil (CR 16)
Armor Class 14
Hit Points 76 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)12 (+1) 10 (+0)17 (+3)
Skills Insight +5, Religion +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133

Possessions: 10000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Gold and topaz bottle stopper cork (1400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver comb with moonstones (800 gp). A necklace of small pink pearls (1000 gp). Solid gold idol (700 gp). Jeweled electrum ring (3000 gp). Brass mug with jade inlays (600 gp). Gold music box (1000 gp). Brass mug with jade inlays (600 gp). Black velvet mask with numerous citrines (50 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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