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NPC Generator

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Advanced [show]


Rangrim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. His black hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Rangrim was raised in a hard working conservative environment. Through the years after Rangrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rangrim's father didn't care for him much, and the feeling was mutual. He became a Painter soon after.

Motivation: Sabotage a competitor.

Flaws: Antagonistic. Bonds: Poor, Enemies, Slave, Job. Occupation: Painter

Voice: Raspy

Attributes [hide]

Rangrim Torunn, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 16 (+3)14 (+2)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5

Possessions: 150 gp.


Social Check DCs


Mhurren Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears blue leather gloves, a blue jacket, and tight pants. His hair, while still mostly chestnut, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He works hard and plays hard.

History: Mhurren hails from a village terrorized by giants. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. Mhurren was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Many giants want him driven away.

Ideals: Athletic. Flaws: Hedonist. Bonds: Immigrant, Enemies, Attractive. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Mhurren Yardley, Male Half-Orc Cleric 3
Medium (5'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Fivin Hanali, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. His silver hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He was granted druidic powers by his dying brother.

Motivation: To get a good night's sleep; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Gifted, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Fivin Hanali, Male Elf Monk 13
Medium (5'4") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 59 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)17 (+3) 18 (+4)13 (+1)
Skills Investigation +7, Religion +7
Senses Passive Perception 14
Languages Common, Elven, Ignan, Abyssal, Giant
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 3000 gp. Black pearl (1400 gp). Blue sapphire (700 gp). Carnelian (70 gp). Smoky quartz (70 gp). Banded agate (5 gp). Fiery yellow corundum (700 gp). Rock crystal (70 gp). Sardonyx (70 gp). Pink pearl (100 gp). Zircon (70 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears green painted combat armor at almost all times. His fur is cut close to his head. His copper eyes have a joyful gleam in them most of the time.

Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Cask was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Cask Running, Male Tabaxi Cleric 10
Medium (6'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 8 (-1)17 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.


Social Check DCs


Drogo Weston, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His long silver hair reaches down to his waist. His ears are large.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich eastern family. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 6 years.

Motivation: To be a Sellsword again.

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Job, In love. Occupation: Sailor

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Weston, Male Human Paladin 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 120 gp. 1 Darkwood Buckler.


Social Check DCs

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