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NPC Generator

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Advanced [show]


Ombul Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear blue pants and tee shirts. His auburn hair is smooth and relatively long. His green eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments

History: Gifted from a young age, Ombul studied abroad. His family was turned out during the war. He and his family wandered west to less war torn lands. He is searching for what he claims is his rightful reward.

Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk

Ideals: Gifted, Impeccable. Flaws: Shy, PTSD. Bonds: Adventurer. Occupation: Farmer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ombul Copperkettle, Male Halfling Rogue 14
Small (3'0") Halfling, Lawful Good (CR 14)
Armor Class 15
Hit Points 64 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +6, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4

Possessions: 1000 pp. Embroidered and bejeweled glove (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Gold dragon comb with red garnet eye (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Solid gold idol (200 gp). Jeweled gold crown (7000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). A necklace of small pink pearls (4000 gp). 1 Medium magic item.


Social Check DCs


Fargrim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy green pantaloons and a grey scarf. His long brown hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Fargrim was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. Recently the stress of being a Ploughman has made it difficult for him to sleep.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Insomniac, Hedonist. Bonds: Job. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Fargrim Trueblood, Male Dwarf Bard 4
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)14 (+2) 9 (-1)13 (+1)
Skills Stealth +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


Corkitron Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Unemployed does. His white hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Interpreter, but he was a colossal failure. He has achieved small success as a Unemployed.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist, Gifted, Fighting. Bonds: Job, Rich. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Corkitron Strongbones, Male Halfling Fighter 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +4, History +5
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Auran, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 3000 cp. Azurite (11 gp). 1 Masterwork studded leather.


Social Check DCs


Trym Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. He sports a long brown beard, and similarly colored long hair. His fierce blue eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Sage, Trym learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Antagonistic. Bonds: Mentor, Job, Slave. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Trym Harper, Male Human Sorcerer 11
Medium (5'0") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 320 pp. Silver chalice with lapis lazuli gems (70 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (70 gp). Solid gold idol (900 gp). 1 Minor magic item.


Social Check DCs


Jebeddo Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He wears brown painted combat armor at almost all times, and his gloved hand is found clutching a mace. He wears a Stetson hat to hide his balding. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Jebeddo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Jebeddo's father didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of specialists.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Secretive, Antagonistic. Bonds: Military. Occupation: Ruler

Voice: High pitched, excited

Attributes [hide]

Jebeddo Albaratie, Male Gnome Druid 12
Small (3'5") Gnome, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 89 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2000 gp. Zircon (70 gp). Eye agate (14 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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