Great Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Great hails from a village terrorized by giants. While studying, he fell in love. They married and had a daughter. After a long history of fighting, Great and his spouse have recently divorced.
Motivation: To be a Knight again; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Joker. Flaws: Antagonistic. Bonds: Enemies, In love, Job. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Igden Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a long chestnut beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Gifted, Philantrophist, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 105 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Undercommon, Draconic
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +8
Possessions: 2000 gp. Emerald (1400 gp). Azurite (11 gp). Coral (110 gp). White pearl (110 gp). Blue quartz (11 gp). Chrysoberyl (110 gp). Rich purple corundum (1400 gp). Tourmaline (110 gp). Alexandrite (1400 gp). Tiger eye turquoise (11 gp). Sard (40 gp). Deep green spinel (110 gp). Bloodstone (40 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears baggy white pantaloons and a brown scarf. His hair is cut close to his head. His eyes, though not visible through his cowl, are gray.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He has worked as a Mason like his mother before him.
Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable. Bonds: Has a crush, Mentor, Job, Adventurer. Occupation: Mason
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 59 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Terran, Aquan
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 9000 sp. A pair of silk slippers encrusted with tiny pearls. (30 gp). Fire opal pendant on a fine gold chain (2300 gp). Gold music box (3000 gp). Silver comb with moonstones (600 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp).
Ur-Dag Rodney, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, constantly wearing a grey suit, white shirt, and blue tie. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. He wears a mask on his face.
Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Ur-Dag was born in the north. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Marry his sister to traveling adventurers.
Ideals: Persistence. Flaws: Insane. Bonds: Family, Rich. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Hamil Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a small toy that he constantly fidgets with.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bowyer father left him crippled. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he's in love
Flaws: Insane, Addict, Disease, Insomniac. Bonds: Poor. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!