Astar Luck, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries a battered whip and tarnished trident as well. His hair is black, silky, and of moderate length. His eyes are white and he is always smoking a pipe.
Personality: Eccentric and domineering, Astar will drive conversation. He is frequently practicing swordplay.
History: Astar hails from a village terrorized by goblins. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many goblins want him driven away; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Fighting, Extrovert. Bonds: Attractive, Military, Enemies. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 13)
Armor Class 12
Hit Points 73 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Halfling
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
Possessions: 2000 gp. Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.
Astar Quest, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Butcher uniform. His dark red hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also has developed a complete distrust of the Animal Trainer profession.
History: When he was but 6 years old his parents immigrated from the north. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He struck the Butcher job and began his own company from there.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Selfish, Racist. Bonds: Job, Immigrant. Occupation: Butcher
Voice: Gruff and masculine
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 70 pp. Brown-green garnet (60 gp).
Habor Gift, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blue hair is long and unkept. His ears are large.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Habor took refuge in the large cave and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Religious, Nature. Occupation: Brewer
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 11000 sp. Freshwater pearl (12 gp). Tiger eye turquoise (12 gp). Deep blue spinel (600 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item.
Raam Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. He has done his best to style his silver hair to look like a famous performer. His eyes, though not visible through his cowl, are white.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Sold as a small child to a necromancer, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.
Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Artistic. Bonds: Mentor, Adventurer, In love. Occupation: Bookbinder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 11 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Left-Handed On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. His red fur has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a ruthless business man, a trait he acquired from his mother.
History: A powerful brothel owner made him what he is. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter.
Ideals: Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Mentor, Family. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp. Obsidian (5 gp). Violet garnet (900 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
