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NPC Generator

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Advanced [show]


Ombul Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a brown suit. He wears his black hair up in a very large beehive style do. His ears are large.

Personality: He never swears and excessively uses polite adverbs when speaking. Ombul enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Religious, Adventurer. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Ombul Elderberry, Male Halfling Warrior 3
Small (3'4") Halfling, Neutral Good (CR 3)
Armor Class 15
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +6

Possessions: 11000 cp. Lapis lazuli (10 gp).


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'4" and very much looks the part of a Server. His right leg appears badly burned and disfigured. He wears a deerstalker hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the east to a Server, Cask learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Server job now, and dutifully fulfills any obligations he has.

Motivation: He has decided he is irredeemable; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Job, Attractive, Criminal record. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Cask In the Wind, Male Tabaxi Druid 12
Medium (6'4") Tabaxi, Lawful Evil (CR 12)
Armor Class 11
Hit Points 102 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 15 (+2)20 (+5)
Skills Animal Handling +6, Deception +9
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has brown hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Logical, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Slave. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Arumawann Offund, Male Gnome Ranger 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 20 (+5)10 (+0) 14 (+2)8 (-1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp.


Social Check DCs


Mormo Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He has no hair. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Mormo grew up listening to his father's many stories. Mormo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mormo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Depressed. Bonds: Guardian, Criminal record, Adventurer. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Mormo Joy, Male Tiefling Commoner 2
Medium (6'8") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp. Silver pearl (80 gp). Tourmaline (80 gp). Obsidian (4 gp). 1 Half-Plate.


Social Check DCs


Fenriz Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting white shirt and pants. His blue hair is unkempt and raggedy. His eyes, though not visible through his cowl, are white.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Scribe for hire.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Fenriz Dodge, Male Tiefling Rogue 12
Medium (5'7") Tiefling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 50 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 15 (+2)17 (+3)
Skills Nature +6, Performance +7
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Black velvet mask with numerous citrines (30 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Jeweled electrum ring (2000 gp). A silver and pearl hairclip (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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