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Alberich Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. He has silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Tailor, who enjoyed hunting, Alberich was taken on many hunting expeditions. Alberich was born on a far northern desert where he grew up under the tutelage of his father, an expert Mayor. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and doesn't want to be a mayor and was forced into it by his family

Flaws: Shy. Bonds: Job, Nature, Immigrant, Family. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Alberich Eversharp, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Thervan Nailo, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in white turtlenecks beneath a red coat with brown slacks. His white hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Thervan has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and to reunite with his old friends

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Adventurer, Rich. Occupation: Courier

Voice: American accent

Attributes [hide]

Thervan Nailo, Male Elf Fighter 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Coral (70 gp). Brown-green garnet (70 gp). Chrysoberyl (70 gp).


Social Check DCs


Ribbles Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. He has a long brown beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism, Artistic. Bonds: Slave, Attractive, Immigrant. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Ribbles Pingun, Male Gnome Adept 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 17 (+3)18 (+4)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Solid gold idol (1100 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp).


Social Check DCs


Hupe Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants to get laid; and wants a kiss

Ideals: Justice. Bonds: Attractive, Poor, Has a crush. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Hupe Underbough, Male Halfling Fighter 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear violet pants and tee shirts. He sports a flattop fur cut. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can't help but pocket interesting objects he comes across

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aura grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aura. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is currently in port desperately looking for someone to get him out; and a rival would like him out of the picture

Ideals: Philantrophist. Bonds: Criminal record, Military, Rich, Slave. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Aura In the Wind, Male Tabaxi Fighter 7
Medium (6'4") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 12 (+1)18 (+4)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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