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NPC Generator

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Advanced [show]


Bûbol Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears blue trousers with black and white striped suspenders. He wears various colorful collared shirts. He carries with him a set of rapiers on his belt, each one with a amber on the hilt. His hair is always cut to a buzz. His ears are large.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Military, Rich. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Bûbol Weld, Male Half-Orc Cleric 6
Medium (5'3") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)13 (+1) 13 (+1)7 (-2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 900 gp. Deep blue spinel (1100 gp).


Social Check DCs


Thar Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with tan pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair up. This amber eyed easterner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a wizard, Thar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Flaws: Disease. Bonds: Attractive, Military, Mentor. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Thar Staurheim, Male Half-Orc Warlock 10
Medium (5'8") Half-Orc, Chaotic Good (CR 10)
Armor Class 12
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 2300 gp.


Social Check DCs


Traubon Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a broad hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Dwarf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer, Enemies. Occupation: Tailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Traubon Silveraxe, Male Dwarf Bard 8
Medium (3'11") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 43 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)18 (+4) 15 (+2)10 (+0)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Celestial, Druidic, Ignan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs


Ahrim Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his red hair in a pixie cut. His white eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ahrim was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better kind of golem.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Professionalism. Bonds: Attractive, Poor, Adventurer. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Ahrim Ennui, Male Tiefling Aristocrat 13
Medium (5'4") Tiefling, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 79 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +5

Possessions: 1000 gp.


Social Check DCs


Bertram Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears silk and lounges about seductively. Beneath his clothing is a huge mess of scar tissue. He wears his silver hair down. He has blue eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Bertram has worked very hard to control his curse. During his travels, Bertram and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bertram discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bertram fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and he is greedy

Flaws: Disease. Bonds: Attractive, Slave, Adventurer, Rich. Occupation: Bellfounder

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Kinsley, Male Human Ranger 7
Medium (6'0") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 9 (-1)11 (+0)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp. Jeweled anklet (1000 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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