Reynard Anderton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear pastel pants and tee shirts. His hair, while still mostly auburn, has prominent grey streaks. His eyes are a pleasant violet.
Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. When Reynard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Stylist like his mother before him.
Motivation: To be a Interpreter again; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Poor, Job, Mentor, Military. Occupation: Stylist
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 9)
Armor Class 14
Hit Points 34 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Elven, Druidic
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 190 pp. Freshwater pearl (6 gp). White opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Barendd Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a hunchback. His chestnut hair is braided into rings. His eyes are gray and beady.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in a small island village. He was an apprentice working in his father's forge. He has achieved small success as a Hunter.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new hunter responsibilities is difficult
Flaws: Ugly, Shy, Insane. Bonds: Rich, Job, Nature. Occupation: Hunter
Voice: Booming voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
Possessions: 180 gp. Chrysoprase (60 gp). Tourmaline (50 gp).
Horza Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His long silver hair reaches down to his waist. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Horza has worked very hard to control his curse. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker, Justice. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Painter
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 260 gp. 1 Half-Plate.
Carrie Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of hand crossbows on his belt, each one with a emerald on the hilt. He sports a flattop hair cut. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Carrie will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His religion dominates his actions; and he desires power and/or immortality
Ideals: Fighting, Extrovert. Bonds: Adventurer, Religious, Mentor. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Zircon (20 gp). Banded agate (15 gp). Zircon (20 gp).
Raer Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and grey handkerchief worn on his right side. He carries a battered ceremonial dagger and tarnished falchion as well. He has a long golden beard with little hanging trinkets. His violet eyes peer out from beneath his broad brown hat.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: A deep hatred of giants.
Ideals: Fighting. Flaws: Mundane. Bonds: Enemies, Religious. Occupation: Doctor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 12)
Armor Class 14
Hit Points 86 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 pp. Gold dragon comb with red garnet eye (500 gp). Gold and topaz bottle stopper cork (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (500 gp). Jeweled gold crown (7000 gp). Gold and topaz bottle stopper cork (500 gp). Silver comb with moonstones (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
