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NPC Generator

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Advanced [show]


Erdan Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a yellow vest and prefers blue and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long golden hair kept up in a rat tail. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Sage profession.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Bellfounder.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Job, Rich. Occupation: Bellfounder

Voice: pre-pubescent

Attributes [hide]

Erdan Meliamne, Male Elf Sorcerer 5
Medium (5'0") Elf, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)19 (+4) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 2000 sp.


Social Check DCs


Balam Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with brown socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Switch between two voices

Attributes [hide]

Balam Bitter, Male Tiefling Monk 3
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 8 (-1)13 (+1)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Fargrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with grey pants. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has styled his golden hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Selfish. Bonds: Criminal record, Mentor, Slave. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Fargrim Bloodkith, Male Dwarf Expert 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 67 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 14 (+2)7 (-2)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 100 pp. Red garnet (110 gp). Bloodstone (60 gp). Violet garnet (1000 gp). Moss agate (16 gp). Star ruby (1500 gp). Fiery yellow corundum (1500 gp). Fiery yellow corundum (1500 gp). Smoky quartz (60 gp). Black star sapphire (1500 gp). Bloodstone (60 gp). 1 Minor magic item.


Social Check DCs


Uthemar Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing the road beaten gear of a warrior. His auburn hair is braided into rings. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Sensitive, Insomniac. Bonds: Poor. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Uthemar Amakiir, Male Elf Monk 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Gnome, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Cockaby Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely green suit with white socks and a vest with buckled shoes. His silver hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.

History: Born to a Interpreter, his mother struggled to pay the bills. Cockaby was born on a far northern forest where he grew up under the tutelage of his mother, an expert Layabout. He has since lost track of the people in his past.

Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Disciplined, Gifted. Bonds: Poor, Immigrant. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Cockaby Fapplestamp, Male Gnome Expert 7
Small (3'5") Gnome, Neutral Good (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +3, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 12000 sp. White pearl (140 gp). Blue star sapphire (500 gp). Jade (140 gp). 1 Minor magic item.


Social Check DCs

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